TRYING TO CATCH UP
Now that the store’s big anniversary bash is behind us, I am going to try and catch up on my blogging. There is a lot of exciting stuff going on around the shop, and I want to share as much as I can – or at least as much as my stubby little fingers will allow me to write about.
Today, I have some shots of a skirmish game we played a couple of weeks ago. The setting was a joint US & British raid on a terrorist controlled village where an unknown number of hostages were being held. I was playing the British, Pete the Americans and evil Todd (J) the terrorists. We were using the Combat Cards: Skirmish for our ruleset, which Pete was new to.
The game started out OK for the coalition forces; though disorganized they did make progress forward. It really hit the fan though, when the terrorists began to let loose from their concealed positions. The Americans, now screened behind a series of smoke grenades, hunkered down and waited (for what, I wasn’t quite sure…). Unfortunately the British were still pressing the attack forward to the large building in front of them, which meant their flank was now exposed.
A British team did manage to suppress many of the nearby terrorist units as they positioned themselves for a forcible entry into the compound. The fighting into the house was vicious as expected, with both sides taking significant casualties. Eventually the Brits were able to clear the structure, though there turned out to be no hostages within. Due to time constraints, we really were not able to go much further than that in the game. That was probably OK as the coalition forces (at least the Brits) had effectively lost too many folks to continue.
After the game, we were talking about the attack by coalition forces – what had gone right and what had not. One frustration I had was how Todd always seemed to have the perfect combination of cards (actions & situations) to thwart whatever I was attempting to do. Was he just that lucky? Was I just that unlucky? Or was it some cosmic conspiracy to drive me insane? (Personally, I am still sticking with the latter…).
As we discussed it more though it dawned on us that the game mechanics had mirrored real life tactics. As the British made their big push, the terrorists had cards to answer for everything. At that point – just like in a real battle when your main thrust stalls – you need to divert the attention of your enemy. Cause them to commit resources a different direction through a feint, a secondary attack, etc. so that they no longer able to be as focused on your main effort.
With our game it meant that Pete probably should have started pressing an aggressive attack of his own as the Brits were getting hammered, so that Todd would have had to commit some of his forces (and possibly some of his best cards) to fending him off. This may have allowed the Brits to regain the initiative in their attack or, if Todd hadn’t responded properly to the new threat, the Americans to suddenly have some success themselves.
Realizing this only served to increase my appreciation for the subtlety of the cards, and how effectively they mirror real world tactics. Off course, it would have been better to understand all this during the game and be able to make adjustments. Now that I know though, I will definitely be more aware of it in the future and work to apply all the real world tactics I can to my games.
In any event, we all had a pretty good time which is the point after all. J
Well, until next time…
Happy Gaming!
Dan