<?xml version="1.0" encoding="utf-8" ?>

<rss version="2.0" 
   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
   xmlns:admin="http://webns.net/mvcb/"
   xmlns:dc="http://purl.org/dc/elements/1.1/"
   xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
   xmlns:wfw="http://wellformedweb.org/CommentAPI/"
   xmlns:content="http://purl.org/rss/1.0/modules/content/"
   >
<channel>
    <title>Village Games' Blog - Historical Games</title>
    <link>http://www.villagegames.net/blog/</link>
    <description>The Chancellor's Rant</description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.2 - http://www.s9y.org/</generator>
    <pubDate>Tue, 03 Jun 2008 04:09:27 GMT</pubDate>

    <image>
        <url>http://www.villagegames.net/blog/templates/default/img/s9y_banner_small.png</url>
        <title>RSS: Village Games' Blog - Historical Games - The Chancellor's Rant</title>
        <link>http://www.villagegames.net/blog/</link>
        <width>100</width>
        <height>21</height>
    </image>

<item>
    <title>Boardgames in Miniature</title>
    <link>http://www.villagegames.net/blog/archives/126-Boardgames-in-Miniature.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/126-Boardgames-in-Miniature.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=126</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=126</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;INTERPRETING A NEW WAY&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Recently one of the regulars (&lt;i&gt;Doug M&lt;/i&gt;) and his friend (&lt;i&gt;Terry&lt;/i&gt;) were playing a miniatures game at the shop that they had adapted from a board game. With the cool looking terrain tiles and well painted armies, it definitely caught my eye.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/BGIV22MAY08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The original game was &lt;b&gt;&lt;i&gt;World at War: The Battle of the Eisenbach Gap&lt;/i&gt;&lt;/b&gt; from &lt;i&gt;Lock ‘n Load&lt;/i&gt; games (&lt;i&gt;which we carry&lt;/i&gt;), which is about a Soviet invasion of the West during the Cold War. Doug and his friend really liked the board game, but being miniatures players, they were looking for a way to translate it into a tabletop version.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;400&quot; src=&quot;http://www.villagegames.net/blog/uploads/BGV22MAY08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Using some pre-printed hex tiles, and drawing from their extensive 6mm Micro Armor collections, the pair played a couple of great games that afternoon. Now with a new version of the game coming out (“&lt;i&gt;Death of the 1&lt;sup&gt;st&lt;/sup&gt; Panzer&lt;/i&gt;”) they have even more reason to utilize the rules and expand their armies relative to the game’s scenarios.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/BGII22MAY08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;After a great afternoon of combat, both agreed to come up and play it again. It appears though, that they are going to start using the new &lt;b&gt;&lt;i&gt;Oddzial Osmy&lt;/i&gt;&lt;/b&gt; 3mm miniatures for the pieces (&lt;i&gt;that way a stand that represents a platoon will actually have 3-4 tanks on it, and yet will still fit in the hex&lt;/i&gt;).&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;523&quot; src=&quot;http://www.villagegames.net/blog/uploads/BGIII22MAY08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Enjoy the pictures!&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Mon, 02 Jun 2008 22:09:27 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/126-guid.html</guid>
    
</item>
<item>
    <title>Hills Suck...</title>
    <link>http://www.villagegames.net/blog/archives/124-Hills-Suck....html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/124-Hills-Suck....html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=124</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=124</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;FIGHTING OUR WAY OUT OF THE HILLS&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The other day I got in another game of WWII Micro Armor with Mark. I was the Americans launching an assault on a small French village from a series of hills to the north of the town, while Mark was a &lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;very&lt;/i&gt; small German force trying to delay the Americans long enough for other German units to escape.&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I set up in a staging area back in the hills, while the Germans set-up anywhere in the village. The American objective was to push through the German lines as quickly as possible and get as many units past “Phase Line - Green” (&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;a road running through the village parallel to the American front&lt;/i&gt;) before the end of the game. The Germans objective was to hold the Americans shy of their Phase Line for as long as possible. For rules we were using the &lt;b style=&quot;mso-bidi-font-weight: normal&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;Combat Cards&lt;/i&gt;&lt;/b&gt;.&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;312&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACT26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The American Attack Moving from Left to Right&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The game started out beautifully for the Americans – if you are a fan of chaos and confusion. The rocky, hilly terrain proved a nightmare for launching an attack from. Units had trouble getting clear of one another, as well as getting to their jump-off points for the attack. Then a wave of panic spread through the American forces about an imminent (&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;but non-existent&lt;/i&gt;) enemy spoiling attack, which resulted in numerous commanders relocating their command posts further to the rear creating more chaos.&lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;389&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTI26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Americans Finally Getting Out of the Hills&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Finally, and despite sporadic German sniping fire, the Americans were able to get their act together and start mounting their attack. Unfortunately, the primary axis of advance for the American attack along the northern edge of the front became bogged down by an aggressive Panther tank which wreaked havoc on the spearhead.&lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;495&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTIII26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;German Defenders on the Northern End of the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Fortunately for the Americans, on the southern edge of their front the artillery came reigning down fast and furious on the German positions, disrupting their defensive plans and giving the Americans an opportunity for a daring dash through the German lines. The Americans, desperate for any kind of an opening, seized the moment and sent everything they had through the gap in the German lines (&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;was that a kitchen sink that just went by?&lt;/i&gt;). And they needed all of it!&lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;492&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTII26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Americans Poised to Assault the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Realizing that he was in trouble, the German commander quickly responded by beginning to reposition his remaining Panther tanks to counter attack the American breakthrough. However, in a very fortuitous break for the Americans…er, I mean through excellent planning, time ran out on the Germans. The game time was up and victory points were awarded, which resulted in a very narrow victory for the Americans. &lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;468&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTIV26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Final Assault Into the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In reality though, the push through the German lines had cost the Americans so dearly that a couple more turns would have resulted in the Germans sealing the breakthrough and essentially ending the American’s hopes for a breakthrough this game.&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;All-in-all it was a great game which really went back and forth! I am left with an excitement for the next game and a chance to apply the lessons I learned from this game.&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;(UPDATE: I was so motivated after this battle, I prepped and finished another platoon of American infantry, &lt;/i&gt;&lt;city /&gt;&lt;place /&gt;&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;Sherman&lt;/i&gt;&lt;/place /&gt;&lt;/city /&gt;&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt; tanks and M3 halftracks after this game in preparation for the next battle.)&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Happy Gaming!&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;u&gt;&lt;/u&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p /&gt; 
    </content:encoded>

    <pubDate>Tue, 13 May 2008 21:12:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/124-guid.html</guid>
    
</item>
<item>
    <title>SATURDAY WARS AGAIN </title>
    <link>http://www.villagegames.net/blog/archives/122-SATURDAY-WARS-AGAIN.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/122-SATURDAY-WARS-AGAIN.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=122</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=122</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;b style=&quot;mso-bidi-font-weight: normal&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;ANOTHER &lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;COLD WAR&lt;/i&gt; GAME&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;The Saturday modern micro armor regulars were up again for another battle using &lt;b style=&quot;mso-bidi-font-weight: normal&quot;&gt;&lt;i style=&quot;mso-bidi-font-style: normal&quot;&gt;Cold War Commander&lt;/i&gt;&lt;/b&gt;. Unfortunately I wasn’t able to grab more than a single picture of the game, but it looked like a pretty cool scenario anyways.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;334&quot; src=&quot;http://www.villagegames.net/blog/uploads/cwci26APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;times new roman,times,serif&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p /&gt; 
    </content:encoded>

    <pubDate>Tue, 06 May 2008 00:48:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/122-guid.html</guid>
    
</item>
<item>
    <title>Closing Falaise</title>
    <link>http://www.villagegames.net/blog/archives/118-Closing-Falaise.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/118-Closing-Falaise.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=118</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=118</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;TRYING SOMETHING NEW&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The other day Chris and I played a game of 6mm WWII micro armor using the &lt;b&gt;&lt;i&gt;Combat Cards&lt;/i&gt;&lt;/b&gt;. This time we tried something a little different with the scenario – it was set up to reflect a more specific real world mission for each of our forces.&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;405&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTI19APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Looking West to the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The setting was northern France 1944, near Falaise. Chris was playing the Americans and was in command of a Task Force (&lt;i&gt;a battalion strength combined arms force&lt;/i&gt;). I was playing the Germans with a rather pathetic Kampgruppe acting as a rearguard/flanking screen. &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;THE FORCES&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Chris had two full strength companies of M4 Shermans, a company of armored infantry, an M10 tank destroyer platoon and a battery of M7 Priests in support. I had two under strength Panther platoons (&lt;i&gt;for a total of five tanks&lt;/i&gt;), an under strength assault gun platoon (&lt;i&gt;three Stug III’s&lt;/i&gt;) and two remnant infantry companies (&lt;i&gt;for rifle platoons and one weapons platoon between them&lt;/i&gt;).&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;478&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTII19APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Americans Amass before the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;There was a village at the western end of the table, and rolling country to the east. &lt;span&gt; &lt;/span&gt;The Germans were tasked with delaying, and if possible destroying, the rapid American advance which would allow more of their comrades to escape through the Falaise gap. The Americans were ordered to either secure the village, or rapidly flank it and keep the advance moving in an attempt to rapidly close the gap and trap the maximum number of &lt;span&gt; &lt;/span&gt;enemy forces.&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;strong&gt;THE BATTLE&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The game was very fun, with lots of back and forth momentum. The Americans made several probing attacks to determine where their best attack option was. Eventually they found a vulnerable point in the German defenses, which were spread very thin, and were able to push much of their armor through the gap. They were also able to make a strong push on the village by utilizing their infantry and artillery with great effect.&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;349&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTIV19APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Fighting in the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The only thing that really helped the Germans was the confusion on the American side as units got redirected during the attack, and a pair of Panthers situated on the dominant heights. Besides accounting for numerous kills, the Panthers drew much of the American’s attention and concern.&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;525&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTIII19APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Americans Breakthrough&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In the end the Americans just weren’t quite able to push the attack through at the speed required so the Germans eked (&lt;i&gt;and I mean eked&lt;/i&gt;) out a victory point win. All in all, it was a very entertaining game with the usual amount of trash talking and corresponding humility as the battle flowed. &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;323&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCTACTV19APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Shermans in Action in the Village (An Action Shot!)&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Using the historically researched and realistic scenario and objectives really provided a great game. I think I am going to try and incorporate those elements into as many future games as I can. &lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I can’t wait for the next battle!&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Tue, 29 Apr 2008 00:14:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/118-guid.html</guid>
    
</item>
<item>
    <title>More Modern</title>
    <link>http://www.villagegames.net/blog/archives/115-More-Modern.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/115-More-Modern.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=115</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=115</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;strong&gt;BRING ON THE INFANTRY – SORT OF…&lt;/strong&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt; The Modern Micro Armor guys ran a battle the other day that was a little different for them. The entire scenario consisted of infantry units! Granted they were mechanized infantry units, but it was all infantry nonetheless. They were of course using the very popular &lt;strong&gt;&lt;em&gt;Cold War Commander&lt;/em&gt;&lt;/strong&gt; rules set from Pete Jones.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;  &lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;458&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCIII8APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;I believe it was a modern Russian vs. Polish game, and I am not sure who won. It did look like a lot of fun so I included some pictures. All the players felt like they learned a bit about modern infantry fighting from the battle, and of course they had a good time.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;  &lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;397&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCII8APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;These guys have started coming up almost every week now, so I am looking forward to what future scenarios they have in store.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt;  &lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;525&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCI9APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/p&gt;&lt;p /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;Until next time…&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt; Happy Gaming!&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;p&gt; Dan&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN: 0in 0in 0pt&quot; /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt; 
    </content:encoded>

    <pubDate>Fri, 25 Apr 2008 00:57:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/115-guid.html</guid>
    
</item>
<item>
    <title>Out East Again</title>
    <link>http://www.villagegames.net/blog/archives/104-Out-East-Again.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/104-Out-East-Again.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=104</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=104</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;WHY WAS KLINK AFRAID OF THE RUSSIAN FRONT?&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Recently we played another game of WWII 6mm micro armor. It was another Russian front scenario with the Germans and Russians colliding in a mid ’44 meeting engagement in the Ukraine. I was the Germans and Todd the Russians. We were using the &lt;b&gt;&lt;i&gt;Combat Cards: Tactical&lt;/i&gt;&lt;/b&gt; for the rules.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;425&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM425MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;259&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM625MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;The game was a lot of fun. Out of courtesy for my esteemed opponent I will say the battle was very close (&lt;i&gt;it was obvious though, that the Germans tactical skill in this engagement was far superior &lt;/i&gt;&lt;/font&gt;&lt;i&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;font face=&quot;Times New Roman&quot;&gt;). I was a challenging fight, but in the end the Germans did manage to squeak out a win.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;464&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM325MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;421&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM225MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Since my luck will surely once again swing the other way (&lt;i&gt;in a suitably brutal fashion I am sure&lt;/i&gt;), I am going to savor this victory for just a moment and ask again: with the ease that the Germans have been dispatching the Russians, why was Col. Klink so afraid of the eastern front?&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;475&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM525MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;492&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC6MM725MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time….&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Happy Gaming!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Mon, 07 Apr 2008 00:41:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/104-guid.html</guid>
    
</item>
<item>
    <title>Cold War Commander Rides Again</title>
    <link>http://www.villagegames.net/blog/archives/106-Cold-War-Commander-Rides-Again.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/106-Cold-War-Commander-Rides-Again.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=106</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=106</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;strong&gt;POLAND SAYS “NYET”&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;On a recent Saturday the shop was filled to the brim with people playing games (&lt;i&gt;and shoppers too &lt;/i&gt;&lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;font face=&quot;Times New Roman&quot;&gt;). We had a 40K Apocalypse Mega-Battle going in the back game room along with a large role-playing group. In the front game room we had modern micro-armor, Battletech miniatures, Talisman board game as well as a couple of other smaller games. Hopefully I will be able to post pictures of all of these games, but for now I will share those from the 6mm modern micro armor.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;525&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCII2APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The modern guys have started up playing almost every Saturday again. They really are some serious, die-hard modern armored combat fanatics. On this occasion they were working through a present day scenario where Poland and Russia go at it on Poland’s eastern border using the eminently popular &lt;b&gt;&lt;i&gt;Cold War Commander &lt;/i&gt;&lt;/b&gt;rules. The usual culprits were there (&lt;i&gt;George H., Tom F. and Mike Z.&lt;/i&gt;) as well as a couple of new faces – which was good to see!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;336&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCI2APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I don’t know how the battle turned out, but everyone seemed to be enjoying themselves through the whole battle and they reserved another table for next week as well.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;525&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWCIII2APR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time….&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Happy Gaming!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Thu, 03 Apr 2008 00:13:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/106-guid.html</guid>
    
</item>
<item>
    <title>More Skirmishing</title>
    <link>http://www.villagegames.net/blog/archives/101-More-Skirmishing.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/101-More-Skirmishing.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=101</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=101</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;FOLLOW UP TO &lt;i&gt;RECON&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;A few posts ago I mentioned how I took the &lt;b&gt;&lt;i&gt;Combat Cards&lt;sup&gt;©&lt;/sup&gt;&lt;/i&gt;&lt;/b&gt; to a local miniatures convention -- &lt;b&gt;&lt;i&gt;RECON&lt;/i&gt;&lt;/b&gt; -- with the WWII skirmish stuff. The game was well received at the con, in fact was a bigger hit than I expected, and one of the comments I heard a lot was how nice the table looked. I promised to post a picture of the table in the near future, so here it is…&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;503&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM625MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;SKIRMISHING IN A NEW ERA&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;One of the guys who regularly plays WWII skirmish with us, Todd, has a collection of American Civil War 28mm miniatures that he was looking for a skirmish rule system for.&lt;span&gt;  &lt;/span&gt;The other day Todd and Mark decided to try the &lt;b&gt;&lt;i&gt;Combat Cards&lt;sup&gt;© &lt;/sup&gt;&lt;/i&gt;&lt;/b&gt;out for that time period.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;478&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM225MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;While I don’t have many details of their game, I know the setting was a Confederate raid on a Union supply depot somewhere in New Mexico (&lt;i&gt;there was a desert town terrain table available, so they put it to good use&lt;/i&gt;). After the game, both guys thought it went really well. They liked how the cards worked, and with a few modifications for the various period weapons, it went really smooth. Both said they would like to do more Civil War skirmish scenarios – maybe even a campaign or two of linked actions!&lt;span&gt;  &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;400&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM125MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I am working on a version of the cards for Ancient/Medevil/Fantasy Skirmish as well. Hopefully they will be ready soon.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;581&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM325MAR08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Well, until next time, enjoy…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p /&gt; 
    </content:encoded>

    <pubDate>Tue, 01 Apr 2008 00:42:00 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/101-guid.html</guid>
    
</item>
<item>
    <title>Here We Go</title>
    <link>http://www.villagegames.net/blog/archives/98-Here-We-Go.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/98-Here-We-Go.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=98</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=98</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;I’M BACK…&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;It has been a while since my last blog entry, but by no means was it due to a lack of gaming at the shop. There has just been a lot going on for me, both at the store and at home. In any event, I have a backlog of pictures for entries so I am going to attempt to catch up over the next few days.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;strong&gt;BATTLES IN AN ITALIAN VILLAGE&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The other day we had a 15mm WWII battle using the &lt;b&gt;&lt;i&gt;Combat Cards&lt;sup&gt;©&lt;/sup&gt;&lt;/i&gt;&lt;/b&gt;. The scenario was a central Italian village in mid-1944. The Germans, with their infantry company and depleted assault gun platoon, were racing to get into defensive positions before the Americans arrive. &lt;/font&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Americans, a Combat Team with a reinforced infantry company and two platoons of M4 Shermans, were approaching the village from a bad angle relative to the German’s advance. They were tasked with securing the village and thus protecting the flanks of the general advance.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;THE SET-UP&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The terrain table we were using had a very cool layout. On the eastern end (&lt;i&gt;to the American’s right&lt;/i&gt;) was the village – a dozen or so buildings, small gardens and fields, hedges, low walls and such. To the west of the village (&lt;i&gt;the American’s right flank&lt;/i&gt;) were rolling hills and a few scattered copses of trees.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;423&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC15MM125MAR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Village&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In terms of objectives, we tried a rather novel approach. Several terrain features were marked as objectives with there relative value to each side based on the objective’s distance form that sides&#039; table edge. For example, one objective was 12” from the American table edge and was thus worth 12 Victory Points for the Allies. The same objective was 36” from the German table edge and thus worth 36 Victory Points for the Germans. In total there was about a dozen objectives scattered in and around the village.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;strong&gt;THE BATTLE&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Germans got off to a quick start, moving rapidly to threaten the American right flank in the village. The Americans, on the other hand, were playing it for too cautiously in the village. They weren’t able, or willing, to advance too quickly. On the American left flank, however, the armor and infantry swept through the hills in rapid fashion capturing several objectives along the way.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;402&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC15MM425MAR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The American Right Flank&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Then the fighting in the village turned vicious. The Americans were able to call in some artillery support (&lt;i&gt;pretty much the only time all game they were able to call it successfully&lt;/i&gt;) which inflicted fairly heavy casualties – including one of the two assault guns. Form there the fighting degenerated into hedge-to-hedge and wall-to-wall fighting, along with brutal fighting in and around some of the houses. One house in particular changed hands no less than four times in some costly floor-to-floor close assaults.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;368&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC15MM325MAR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Americans Sweep Through the Hills&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;THE ENDGAME&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;The German commander did a masterful job to confuse and stymie the American armor coming out of the hills. Despite having an overwhelming advantage, the Americans were held at the western end of the village until the end of the battle.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;436&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC15MM225MAR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Battle in the Village From the American Perspective&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Germans also made a determined, albeit desperate at times, effort to push the Americans back out of the village but unfortunately for them the American fire proved too accurate and deadly for them to succeed.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 700px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;350&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC15MM525MAR08.JPG&quot; width=&quot;700&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Germans Desperately Try to Dislodge the Americans in the Village&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In the end the Americans held the advantage, as well as the lead in Victory Points, in and around the village so the game was declared a victory for them.&lt;span&gt;  &lt;/span&gt;All players agreed though, that they had a great time and that a rematch would definitely be in order. I must say the &lt;b&gt;&lt;i&gt;Combat Cards&lt;sup&gt;©&lt;/sup&gt;&lt;/i&gt;&lt;/b&gt; really do give a great game almost every time, no matter what the scope and scale of the game. I always am left looking forward to the next game!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Well, until next time, enjoy the pictures…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Wed, 26 Mar 2008 15:50:17 -0600</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/98-guid.html</guid>
    
</item>
<item>
    <title>Taking it to the Masses</title>
    <link>http://www.villagegames.net/blog/archives/96-Taking-it-to-the-Masses.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/96-Taking-it-to-the-Masses.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=96</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=96</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;&lt;strong&gt;SKIRMISHING IN NORMANDY&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Every quarter we (&lt;i&gt;the shop&lt;/i&gt;) put on a game at the local miniatures convention called “Recon”.&lt;span&gt;  &lt;/span&gt;This time I was going to run a WWII skirmish game with the new &lt;b&gt;&lt;i&gt;Combat Cards&lt;/i&gt;&lt;/b&gt;&lt;sup&gt;©&lt;/sup&gt; we developed.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In preparation I ran several playtests of the scenario I was going to run. It involved a US paratrooper patrol, in a diamond patrol formation (&lt;i&gt;per the army manuals of the period*&lt;/i&gt;), that has been ambushed by a German grenadier squad that has been deployed in a proscribed ambush (&lt;i&gt;again per the army manuals of the period&lt;/i&gt;*) centered on the squad’s light machine gun.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;266&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM825FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Sight of the Ambush&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The leading elements of the American patrol had been pinned down by the MG, so their objective was simply to regroup the patrol and fall back of off their end of the table. The Germans, not wanting the Americans to be able to report the location and layout of the ambush, were tasked with eliminating or capturing as many of the Americans as possible.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 803px; HEIGHT: 643px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;615&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM25FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The American Patrol ...&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;440&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIR225FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;... Moving Up the Road&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;font style=&quot;BACKGROUND-COLOR: #ffffff&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;We ran four playtests of the scenario at the shop with two German wins, one American win and one dead draw. The scenario proved to be very balanced given the sides’ respective objectives, and fun to play (&lt;i&gt;well, OK Mike you had a rough game&lt;/i&gt;…).&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;432&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM325FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Overview of the Village&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;519&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM425FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Looking Towards the German Positions&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;b&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;AT THE CON&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;When I ran the game at the con I was very surprised at the reaction it got. &lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I never had a shortage of volunteers for any of the three games I ran. In addition to the two people playing the game there was always 2-3 more people watching and asking questions and, what I found most amazing, is that I very rarely got to answer the questions. Usually it was the players that jumped in explaining how it was played, what the scenario was and what the challenges they are facing – even though they themselves had only learned the game a little while ago!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM625FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The German MG Position&lt;/div&gt;&lt;/div&gt;&lt;p /&gt;&lt;p /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;458&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIR525FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The Fighting Withdrawl&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;font style=&quot;BACKGROUND-COLOR: #ffffff&quot;&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Needless to say I was very happy to see so many people enjoying the game. I made sure that everybody knew we play the WWII version at the shop all the time, and that the cards work just as well for moderns (&lt;i&gt;we have done some US vs. terrorist scenarios&lt;/i&gt;) as well as sci-fi (&lt;i&gt;on the calendar for this week&lt;/i&gt;).&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/CCSKIRM725FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Starting to Get Strung Out&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;All-in-all it was very fun day, and we are definitely looking forward to the next Recon!&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time, enjoy the pictures…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;&lt;em&gt;*From the Osprey Elite series of books, specifically #105 and #122 on WWII Infantry Tactics.&lt;/em&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Tue, 04 Mar 2008 11:57:00 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/96-guid.html</guid>
    
</item>
<item>
    <title>Brother vs. Brother Again</title>
    <link>http://www.villagegames.net/blog/archives/95-Brother-vs.-Brother-Again.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/95-Brother-vs.-Brother-Again.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=95</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=95</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;THERE BE YANKEES YONDER…&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;A few of the guys played another game of American Civil War the other day. There were using the &lt;b&gt;&lt;i&gt;Johnny Reb III &lt;/i&gt;&lt;/b&gt;rules in 15mm. &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;I believe it was the North vs. the South (&lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;font face=&quot;Times New Roman&quot;&gt;) in the battle. The Yankees were holding a crossroad and nearby small town, while a Confederate forces was closing and trying to dislodge them.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;385&quot; src=&quot;http://www.villagegames.net/blog/uploads/ACW425FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;I didn’t catch who won (&lt;i&gt;as I was in my own game at the time&lt;/i&gt;) but the guys really did appear to enjoy themselves. A couple of them have been placing their special orders to get there armies up and running (&lt;i&gt;which means we will also now have 15mm ACW on the racks too &lt;/i&gt;&lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;font face=&quot;Times New Roman&quot;&gt;). &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;533&quot; src=&quot;http://www.villagegames.net/blog/uploads/ACW525FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;460&quot; src=&quot;http://www.villagegames.net/blog/uploads/ACW325FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;I am excited to see the civil war come to the shop. It has always been a period I have found fascinating and would love to explore more from a tactical and strategic standpoint. I don’t know how quickly I would be able to get an army ready, but I know I eventually would.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;470&quot; src=&quot;http://www.villagegames.net/blog/uploads/ACW225FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;306&quot; src=&quot;http://www.villagegames.net/blog/uploads/ACW125FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time, enjoy the pictures…&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Mon, 03 Mar 2008 11:11:00 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/95-guid.html</guid>
    
</item>
<item>
    <title>Here We Go Again</title>
    <link>http://www.villagegames.net/blog/archives/93-Here-We-Go-Again.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/93-Here-We-Go-Again.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=93</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=93</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;THIS TIME IT IS IN THE EAST…&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Lately I have been getting in a lot of games of WWII miniatures. I don’t know if we are just having a renewed interest, it’s a phase, or the period just feels fresh and different right now. Whatever it is, the games have been fun and our enthusiasm for them growing.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;This time the scenario was set on the eastern front, in the Ukraine, sometime in late 1943. Mark was playing the Russians, and I the hard pressed Germans. We were again testing out a new set of rules – the card based ones I have mentioned previously. &lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Russians were attacking German positions which had been prepared along a pair of large, low hills. The Russians had an under strength tank regiment with some accompanying infantry, while the Germans essentially had a heavily reinforced infantry company with some armor. The Russians had far more tanks, and of better quality, than the Germans, but both had similar amounts of infantry. The Germans were then forced to employ some self-propelled, but mostly towed anti-tank weapons in addition to their paltry tank allotment (&lt;i&gt;only a platoon of Pz III’s&lt;/i&gt;) to have any hope of stemming the red tide.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;262&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC214FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The North End of the Battlefield&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Russians were trying to achieve a breakthrough in the German lines, so their mission was to punch a hole and then get as much stuff through and towards the German rear as possible (&lt;i&gt;specifically, past a mission “Phase Line”&lt;/i&gt;). The Germans were tasked with simply killing, or taking out of action, as much Russian stuff as possible.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Russian tank hordes came on in an impressive area of metal might which looked as if they would walk right through the German positions. That is until some &lt;i&gt;AWESOME&lt;/i&gt; interdiction fire by the German artillery guns laid down a barrage that knocked out a platoon and a half of T34/76’s (&lt;i&gt;of course that was the pinnacle of their success for balance of the game, but it was gladly accepted&lt;/i&gt;). &lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;This changed the Russian strategy significantly. They now moved into a pincer action, trying to expose and crumble one or both of the German flanks. While they did have some minor early success with these two attacks, both eventually bogged down due to Russian command issues…er, I mean brilliant German generalship… and turned into wars of attrition.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;div class=&quot;serendipity_imageComment_center&quot; style=&quot;WIDTH: 800px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;img height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC114FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;From the North, Looking Southward; Note the Fearsome Looking Russian Tank &amp;quot;Arrows&amp;quot;&lt;/div&gt;&lt;/div&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Unfortunately for the Germans, attrition was the one game they couldn’t afford to play. However, in the end the Germans managed to prevent enough Russian units from crossing the designated “Phase Line” for the assault, while still inflicting sufficient Russian casualties to carry the day.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;This was a very fun game, with lots of back and forth momentum, heavy firefights and a good dose of “&lt;i&gt;stick-it-to-your-opponent&lt;/i&gt;” with the card-play. I am really coming to enjoy these rules. They allow a reasonable simulation of the tactics and equipment of the period, in a framework of game play that is fast-paced and engaging at all times – if your aren’t desperately trying to play your next turn, you are scanning your cards for what you can do to thwart your opponent’s efforts during his turn. We will next have to try them in 15mm to see if the same fun can be had in a different scale.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Cheers!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Tue, 19 Feb 2008 00:50:00 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/93-guid.html</guid>
    
</item>
<item>
    <title>Dateline: France, 1944</title>
    <link>http://www.villagegames.net/blog/archives/91-Dateline-France,-1944.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/91-Dateline-France,-1944.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=91</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=91</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;PUTTING THE “BLITZ” BACK INTO BLITZKRIEG&lt;span&gt;    &lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Last week I got a chance to play another game of &lt;b&gt;&lt;i&gt;Blitzkrieg Commander&lt;/i&gt;&lt;/b&gt; in 6mm micro armor. Chris L. brought his Americans up, and Mark and I were my Germans (&lt;i&gt;Mark is still working on his 6mm army…&lt;/i&gt;&lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;font face=&quot;Times New Roman&quot;&gt;).&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The scenario was an American assault against hastily prepared German positions, somewhere in western France, c. 1944. There were a couple of small villages and hills for major terrain features, but none that the Germans could effectively use to their advantage. &lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;547&quot; alt=&quot;The Americans advance toward the German positions on the center hill...&quot; hspace=&quot;0&quot; src=&quot;http://www.villagegames.net/blog/uploads/BKC108FEB08.JPG&quot; width=&quot;800&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The Americans got off to a great start with rapid forward movement right into and through the gaps in the German’s fields of fire. The Germans on the other hand, were hamstrung by the fact that they a) wanted to hold their fire until the Americans were in optimum range, so as to not give away their positions to early, and b) the Germans couldn’t roll to get an order off to save their lives (&lt;i&gt;quite literally in some cases&lt;/i&gt;).&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;364&quot; src=&quot;http://www.villagegames.net/blog/uploads/BKC408FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Eventually, as the Americans were poised to run roughshod through the well-prepared, but paralyzed by fear, German positions the American command became woefully overconfident and cocky, taunting the Germans with their smoke breaks and extended delays for meals and power naps &lt;span&gt; &lt;/span&gt;(&lt;i&gt;i.e. they stopped being able to make their command rolls&lt;/i&gt;). The Germans, while only barely managing to get off a few precious orders, were able to now put some hurt on the attackers.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/BKC508FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;With their losses mounting, and very few units attempting to do anything, the American commander began to press too hard. He tried to maneuver units in ways that weren’t tactically sound, but as they were the only units actually activating he had to try. This only led to even more casualties for the attackers, and an eventual admission that this particular attack was a lost cause. The brave (&lt;i&gt;if rather timid&lt;/i&gt;) German defenders managed to carry the day!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;400&quot; src=&quot;http://www.villagegames.net/blog/uploads/BKC308FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;All-in-all it was a fun game, and we all had some laughs at the rather pathetic dice rolling. Hopefully in the future the fates won’t be so cruel.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;470&quot; src=&quot;http://www.villagegames.net/blog/uploads/BKC208FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Dan&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Sat, 16 Feb 2008 23:55:22 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/91-guid.html</guid>
    
</item>
<item>
    <title>A Dark Future Indeed...</title>
    <link>http://www.villagegames.net/blog/archives/88-A-Dark-Future-Indeed....html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/88-A-Dark-Future-Indeed....html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=88</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=88</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;A LOOK AT THE FUTURE???&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;Recently the Saturday modern micro armor guys put on a battle with very relevant implications. They were simulating the invasion of some large (&lt;i&gt;non-occupied&lt;/i&gt;, &lt;i&gt;almost nuclear&lt;/i&gt;) middle-eastern country by some other (&lt;i&gt;anonymous&lt;/i&gt;) western nations. In the interests political sensitivities (&lt;i&gt;as we have quite a few reader from around the world it appears&lt;/i&gt;) I’ll be no more specific, as it isn’t really important to enjoying the pictures of the game. &lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;294&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWC408FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The scenario was laid out in a pretty straight-forward fashion with a massive assault by the western powers, and a defense in depth for the middle-eastern nation. The attackers were tasked with crossing to the battlefield as quickly as possible, while destroying as many of the enemy as possible. The middle-eastern nation was charged with destroying as many of the high-tech invaders as they could, given their comparatively low-tech but more numerous force. One other objective of the game was to test the viability of a Striker Brigade as an assault force against a determined foe.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;600&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWC508FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The battle started with a bang - the casualty smoke was popping up everywhere!&lt;span&gt;  &lt;/span&gt;The western force immediately became bogged down from heavy enemy fire; the attackers were inflicting stiff casualties on the defenders, but at a cost of forward progress. At times there was so much high-powered fire being traded it was hard to tell if anyone even had an advantage.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;318&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWC8FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Eventually the superior equipment began to take a toll on the valiant, but overwhelmed defenders. By the end of the game the attacker’s advance was beginning to pick up momentum and the conclusion seemed inevitable.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;469&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWC308FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;In any event, the players seemed to have a great time and the whole battle was a bit of an eye-opener. Not to mention there were a couple of nice armies on the table (&lt;em&gt;except maybe the members of the 7th &amp;quot;Primer Only&amp;quot; battalion&lt;/em&gt;). Hopefully the guys will run some other timely and topical scenarios in the near future.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;459&quot; src=&quot;http://www.villagegames.net/blog/uploads/CWC28FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Until next time…&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Tally Ho!&lt;/font&gt;&lt;/p&gt;&lt;p /&gt;&lt;p&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt; 
    </content:encoded>

    <pubDate>Sun, 10 Feb 2008 23:01:49 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/88-guid.html</guid>
    
</item>
<item>
    <title>Something New, Something Old</title>
    <link>http://www.villagegames.net/blog/archives/87-Something-New,-Something-Old.html</link>
            <category>Historical Games</category>
    
    <comments>http://www.villagegames.net/blog/archives/87-Something-New,-Something-Old.html#comments</comments>
    <wfw:comment>http://www.villagegames.net/blog/wfwcomment.php?cid=87</wfw:comment>

    <slash:comments>0</slash:comments>
    <wfw:commentRss>http://www.villagegames.net/blog/rss.php?version=2.0&amp;type=comments&amp;cid=87</wfw:commentRss>
    

    <author>nospam@example.com (Dan Hobot)</author>
    <content:encoded>
    &lt;p&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;MORE MICRO ARMOR – BUT WITH SOME NEW RULES&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The other day we played more 6mm WW II micro armor, but this time we were also testing out some new rules that were completely card driven (&lt;i&gt;a somewhat novel approach for miniature games&lt;/i&gt;). All of the orders that could be given, situations that could arise, combat results, etc. were in the cards in your hand and deck.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font face=&quot;Times New Roman&quot;&gt;The scenario was a mid-war eastern front Germans vs. Russians. The Germans were defending with a mixed Kampfgruppe, while the Russians had an under strength tank regiment. Chris L. was playing the Germans, while I inherited the Russians from Todd W. after he was replaced by the Kremlin (&lt;i&gt;he had to get going&lt;/i&gt; &lt;/font&gt;&lt;span style=&quot;FONT-FAMILY: Wingdings&quot;&gt;&lt;span&gt;J&lt;/span&gt;&lt;/span&gt;&lt;font face=&quot;Times New Roman&quot;&gt;).&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;348&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC108FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;The game was a lot of fun! There was plenty of battle chaos; a lot of challenge in trying to keep command over scattered units and continue towards the scenario objectives; and a constant focus on the game as some cards can be played at any time! There were also numerous moments in which events dramatically changed direction because of the choices made.&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 5px; BORDER-TOP: 0px; PADDING-LEFT: 5px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px&quot; height=&quot;515&quot; src=&quot;http://www.villagegames.net/blog/uploads/CC208FEB08.JPG&quot; width=&quot;800&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;We had a great time (&lt;i&gt;as did those watching&lt;/i&gt;). We all agreed to try the rules again with another scenario – they show real promise!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Well, until the next battle…&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Tally Ho!&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot;&gt;&lt;font face=&quot;Times New Roman&quot; color=&quot;#000000&quot; size=&quot;3&quot;&gt;Dan&lt;/font&gt;&lt;/p&gt;&lt;p style=&quot;TEXT-ALIGN: justify&quot; /&gt;&lt;p /&gt; 
    </content:encoded>

    <pubDate>Fri, 08 Feb 2008 17:11:22 -0700</pubDate>
    <guid isPermaLink="false">http://www.villagegames.net/blog/archives/87-guid.html</guid>
    
</item>

</channel>
</rss>